Website powered by

80's Developer.

A realtime scene of 80's equipment. All models low poly, textured and baked in substance designer, lit and rendered in Unreal Engine 4. Some of these models are baked from some high poly assets I made nearly 6 years ago for a pre-rendered image, some have been added. since.

Being able to dismantle and photograph my own spectrum for textures helped a lot to get all the decals correct.

A spectrum owner's desk.

A spectrum owner's desk.

I own this camera, but haven't used it for years.

I own this camera, but haven't used it for years.

The very first Nintendo Game and watch

The very first Nintendo Game and watch

The spectrum 'game' image used on the screen. I drew this using GrafX, a Windows DPaint clone. It's what I imagine Cadaver would have looked like if it was an Ultimate game and made for the Spectrum.

The spectrum 'game' image used on the screen. I drew this using GrafX, a Windows DPaint clone. It's what I imagine Cadaver would have looked like if it was an Ultimate game and made for the Spectrum.