A Pagoda loosely based on the Sakyamuni Pagoda of Fogong Temple. Entirely made in substance designer with no external files. This was an experiment to practice making 3D shapes in Substance. Renders taken from the GL viewport in Substance Designer.
Balcony door close-up.
Substance cylinder primative.
The height and diffuse map.
A portion of one of the sub-graphs. This one deals with the sign text. Another is for the doors and another for the little stone lantern at the bottom left.
The big mess, this is the main substance with height map portions in blue, masking in red and colour in green.