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Medieval RPG Props

These are a very small example set of props I've been modelling for an ambitious UE4 scene. The idea is to make a mini-RPG style environment that can be explored in first person. The project is going quite well and I've reached the stage where I can start showing bits of it now - so many more uploads to come over the coming weeks.

Nb. These props are all regular environmental assets, not hero props. All images grabbed from GL view in substance designer, except the final image which is UE4.

Alms box.

Alms box.

Forge bellows. The left and right are duplicates to save on texture space.

Forge bellows. The left and right are duplicates to save on texture space.

As there are far too many props to texture individually, I created some substances which could handle a variety of props automatically. This prop uses the same substance as the previous 'alms box' prop so very little additional work was required.

As there are far too many props to texture individually, I created some substances which could handle a variety of props automatically. This prop uses the same substance as the previous 'alms box' prop so very little additional work was required.

As with most of the props, there's some texture duplication here. The central metal supports nicely disguises the mirroring somewhat.

As with most of the props, there's some texture duplication here. The central metal supports nicely disguises the mirroring somewhat.

A rather discoloured copper bath.

A rather discoloured copper bath.

Just a bucket. You always need a bucket.

Just a bucket. You always need a bucket.

These are the baked portions of a larger prop, the forge. There are additional elements which have tiled textures on them to keep the texel density high. There is also much texture repetition and mirroring here.

These are the baked portions of a larger prop, the forge. There are additional elements which have tiled textures on them to keep the texel density high. There is also much texture repetition and mirroring here.